For whatever reason, I’m quite good at reading physical books, but when presented with a visual novel game my attention span slumps. “It’s not you, it’s me”, rings true here, as it’s definitely not the fault of the video games. I trust that Phoenix Wright or Paranormasight are brilliant, but the sudden act of having to read lots in a game has never worked out for me.

Then Citizen Sleeper came along for this month’s RPS Game Club – and I think I’m a changed man? I think I now get why people are excited about static images and dialogue boxes. And I’m certain it’s the game’s cyclic nature that’s managed to lasso my brain and keep it focused on the task at hand: help an AI trapped in a vending machine.

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