The Destiny 2 Lightfall expansion isn’t too far off now, taking us to the neon-soaked techtropolis of Neptune’s capital city to fight Calus and his newly formed army of darkness-wielding Cabal. For the first time, we’re not heading to some ruined colony, or Hive-infested planet, but to a fully-fledged sci-fi city.
Alongside the new destination comes Strand; the second darkness subclass, all about weaving and unweaving the psychic strands of the universe to tie up enemies, play around with fancy-looking rope darts, and grapple our way across Neptune’s futuristic skyline. On top of that, we’ve got a new raid, and all sorts of changes coming to weapons, crafting, and exotics.
If you’re still plugging away at the Season of the Seraph, some info about how to get Revision Zero and its catalysts might be handy, as well as where to find all the Resonance Amp locations for more Ikelos weapons. There’s also a list of Security Drone locations so you can open that secret door in the Seraph’s Shield mission. Either way, here’s everything we know about the Destiny 2 Lightfall expansion.
Destiny 2 Lightfall release date
The Lightfall release date is February 28, 2023 on Steam, which will coincide with the release of season 20. Bungie kept details about Season of Plunder and Season of the Seraph pretty close to its chest, only announcing them on the day of release, so it’s likely we won’t know anything about the new season until launch.
The Lightfall expansion includes the new Strand subclass, a story campaign (with a legendary option same as Witch Queen), the Neptune destination, new weapons, exotics, and a brand new raid which should arrive a couple of weeks after launch.
Destiny 2 Lightfall trailers
There have been two Lightfall trailers so far. The first (above) was during the reveal showcase, and the second (below) was during the game awards last year:
Destiny 2 Lightfall Strand
Lightfall introduces a new subclass to the game: Strand. Similar to Stasis in Beyond Light, Strand is a ‘darkness’ subclass that effectively tears open reality and lets players “tug on the wires that connect all living beings.” What that means in practice is entanglement, blades, and unweaving.
The standout subclass feature is a grappling hook that lets you grapple onto thin air or attach to specific objects. You can see a hunter grappling onto a Titan doing a Thundercrash super in the trailer, or onto a moving train in the original showcase. The grappling hook will also add another layer to your exploration of Neptune’s capital city, with secrets and areas that are only accessible through using it. While we don’t know much about specific abilities, we have seen the Strand supers for each class:
- Threadrunner (Hunter): A roaming super where the Hunter creates a rope dart made of Strand that can perform AoE attacks, or stab out at specific targets
- Tyrant (Titan): A roaming super that looks similar to Fists of Havoc, where you form blades made of Strand and can perform spinning AoE attacks, or strike at individual enemies
- Architect (Warlock): A projectile super firing a barrage of three Strand missiles that unweave on impact. Slightly unclear what that means, but it looks to add a kind of AoE damage after effect
It also looks like the Hunter has a Shatterdive-esque ability that can lift enemies into the air and pin them in place with Strand.
Destiny 2 Lightfall Neptune
Neomuna is the new destination in Destiny 2 Lightfall; a long-lost human colony that has survived since the collapse, when the pyramids appeared in Sol for the first time. I say human, but the residents of Neptune are perhaps more comparable to the Awoken, who were also human colonists who were cut off and developed by themselves. One key difference is that the Neomunians don’t have the light, and instead have self-appointed defenders known as Cloudstriders. From what we’ve seen they ride flying surfboards, are super tall, and have pretty advanced technological weaponry.
The capital city of Neptune itself is a “bright neon metropolis with a harbour, office buildings, and an arcade.” With the introduction of Strand’s grappling hook, players can expect a lot more verticality in terms of how they traverse the patrol zone, but also in terms of discovering secrets. Neomuna is lived in, but the area we’ll be venturing into is occupied by Calus’s Shadow Legion of cloned Cabal, with his gigantic ship featuring prominently on the skyline. In a recent TWAB, Associate Game Director, Robbie Stevens, talks about Bungie’s aim of “putting more secrets into Destiny 2” from Lightfall and beyond, so like the Throne World, Neomuna should have some hidden discoveries.
Destiny 2 Lightfall raid and dungeons
There is also a raid coming with Lightfall. As with Vow the Disciple in the Witch Queen expansion, it should launch on the weekend of the week after launch, making its release date around March 10. There isn’t much info about the raid, other than a brief description on the official site that reads: “A haunting presence has been detected within [REDACTED]. Guardians must explore the mystery and discover everything they can about this threat.”
During 2023 you can expect two new dungeons and a returning raid. As with Duality and Spire of the Watcher in the Season of the Haunted and Season of the Seraph respectively, season 21 and season 23 will receive their own dungeons with armour sets, weapons, and an exotic. If you want to unlock these, you’ll have to purchase the annual pass/dungeon key. The returning raid will appear in season 23, but like King’s Fall, it should be free to all players.
Destiny 2 Lightfall exotics and weapons
There isn’t currently that much info around Lightfall exotic weapons, but you can get your hands on Quicksilver Storm, a Cloudstrider weapon, if you pre-order the expansion. This auto rifle fires missiles with sustained hits which charge its alternate grenade launcher firing mode. Quicksilver seems to be part of the Cloudstrider tech; an almost living metal that can change form, so it wouldn’t be too surprising if we saw something similar with Lightfall’s exotics. The promo image for Lightfall features a Titan with Quicksilver Storm on the left, and a Hunter with a silenced, modified sidearm on the right, so that may also be an exotic weapon. As with Stasis, new Strand element weapons are pretty likely, too.
One thing we do know is that Bungie plans to rebalance heavy weapons in Lightfall. To quote the relevant TWAB: “Tinkering with bringing some less effective options up while bringing some damage outliers down” and a “large rebalance of the airborne effectiveness stat”. It seems likely that power grenade launchers will receive a long-awaited buff, but it’s almost certain that linear fusion rifles will be nerfed since they are the current kings of DPS. Continuing the trends of exotic reworks, several older exotic weapons will also receive subclass keywords to bring them up to standard.
Destiny 2 Lightfall LFG, loadouts, and player experience
Bungie is looking to improve the experience for both new and existing players in Lightfall by adding an in-game loadout and mod manager, as well as the Guardian Ranks system. In the presentation, the mod menu was compared to Bungie’s armor cosmetic system, and will let players create loadouts and then apply them in-between activities. Currently, most players use Destiny Item Manager for loadouts and inventory management, but it’s reliant on the API, which has caused issues this season.
Guardian Ranks are a new system of eleven brackets that help new players work out how to play the game, and reflect your overall mastery in Destiny’s various content. It sounds like some of the ranks require you to sherpa or help newer players complete activities, dungeons, or raids. At the end of activities, you can also give out commendations, which will further reflect how reliable of a fireteam member you are.
Though it won’t launch alongside Lightfall, Bungie also has plans for an LFG fireteam finder. It looks kind of similar to the system that the Destiny 2 app currently uses and will let you search for fireteams doing specific activities, or post an ad looking for players to do an activity with. This is expected sometime in 2023.
Destiny 2 Lightfall enemies
While the big bad of Lightfall is The Witness, we’ll be facing the exiled Cabal emperor, Calus, who’s become the newest disciple of the darkness. Calus’s army of Cabal clones is now called the Shadow Legion, and alongside a visual overhaul, they have access to some darkness powers, such as being able to deploy shards that can block ability use.
Fighting with the Shadow Legion are Tormentors, ancient denizens of darkness a little similar to Rhulk from the Vow of the Disciple raid. These free roam bosses sound like Lightfall’s version of the Hive Lightbearers, able to attack from range, but also drain Guardians of lifeforce. I’ve no idea what that means exactly, but it sounds deadly.
Destiny 2 Lightfall crafting
The weapon crafting system is receiving some overhauls with Lightfall, too. The broad strokes are:
- Removal of non-craftable Deepsight Weapons
- More ways to earn crafting currencies other than Deepsight Weapons
- More options to let players target which craftable weapons they want to unlock
- Master raid weapons will get enhanced perks so they don’t fall behind craftable ones
If you have any non-craftable Deepsight Resonance weapons tucked away, you should complete them before Lightfall, which is when it’ll be removed. More details about crafting will appear when the expansion releases.