Back to basics.

When it was first announced last year, Ubisoft framed Assassin’s Creed Mirage as a much more traditional Assassin’s Creed title — something of a return to the series’ original blueprint, before it adopted the open world RPG elements that defined Assassin’s Creed Origins and its successors.

While we’re yet to see actual gameplay from Mirage, the developer has been happy to reiterate its vision of a smaller, more focused historical outing. In a new interview with GamesRadar, creative director Stéphane Boudon emphasises the team’s commitment.

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